Starbound
Food Stack
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Actualización: 3 DIC 2017 a las 23:54

1.7
More mod support

Actualización: 13 JUL 2017 a las 11:57

1.6
- Places food into the same slots that it occupied. Ascending order.
- Better message in old Food stacker machine

Actualización: 10 JUL 2017 a las 15:31

1.5
Hotfix, resolves issues.

Actualización: 10 JUL 2017 a las 13:56

1.4
- Patched more food from other mods
- Food will no longer restack with the shortest time left. It will now use the average time. (10 + 1 = 5,5 instead of 1)
- The Food stacker machine is disabled and will eventually be removed.
- Interface button to trigger (re)stacking will appear on fridge containers

Actualización: 28 AGO 2016 a las 9:30

Version rolled back to 1.3

Actualización: 28 AGO 2016 a las 9:14

1.4
New interface inside of fridges. At this time it does does not appear on container mods that change ui config.

Actualización: 28 AGO 2016 a las 9:11

Actualización: 27 JUL 2016 a las 11:05

1.3½
Forgot to add includes for mods in .metadata. Still worked but bad practice.

Actualización: 27 JUL 2016 a las 10:44

1.3
Full Avali & Frackin' Universe support
Food Stacker machine is no longer scannable. This is to prevent errors when you uninstall the mod and open the 3d printer.

If you have already scanned the machine and want or have uninstalled the the mod. There's 3 ways to resolve the issue.
- Use a hex editor on your .player file. Search for "scannedObjects" and then for "foodstacker" (make sure it's below scannedObjects). Replace foodstacker with a vanilla object with the same length.
- Admin command /clearscannedobjects to remove all scanned objects. Not joking, it will remove all of them.
- Wait for a future Starbound update that makes the game ignore objects in the 3d printer that no longer exist.

Actualización: 25 JUL 2016 a las 0:40

All food that's been stacked with the Food Stacker machine will have a max stack 1000 parameter set to it.