Starbound
Food Stack
Wyświetlanie 1-10 z 11 pozycji
< 1  2 >
Aktualizacja: 3 grudnia 2017 o godz. 23:54

1.7
More mod support

Aktualizacja: 13 lipca 2017 o godz. 11:57

1.6
- Places food into the same slots that it occupied. Ascending order.
- Better message in old Food stacker machine

Aktualizacja: 10 lipca 2017 o godz. 15:31

1.5
Hotfix, resolves issues.

Aktualizacja: 10 lipca 2017 o godz. 13:56

1.4
- Patched more food from other mods
- Food will no longer restack with the shortest time left. It will now use the average time. (10 + 1 = 5,5 instead of 1)
- The Food stacker machine is disabled and will eventually be removed.
- Interface button to trigger (re)stacking will appear on fridge containers

Aktualizacja: 28 sierpnia 2016 o godz. 9:30

Version rolled back to 1.3

Aktualizacja: 28 sierpnia 2016 o godz. 9:14

1.4
New interface inside of fridges. At this time it does does not appear on container mods that change ui config.

Aktualizacja: 28 sierpnia 2016 o godz. 9:11

Aktualizacja: 27 lipca 2016 o godz. 11:05

1.3½
Forgot to add includes for mods in .metadata. Still worked but bad practice.

Aktualizacja: 27 lipca 2016 o godz. 10:44

1.3
Full Avali & Frackin' Universe support
Food Stacker machine is no longer scannable. This is to prevent errors when you uninstall the mod and open the 3d printer.

If you have already scanned the machine and want or have uninstalled the the mod. There's 3 ways to resolve the issue.
- Use a hex editor on your .player file. Search for "scannedObjects" and then for "foodstacker" (make sure it's below scannedObjects). Replace foodstacker with a vanilla object with the same length.
- Admin command /clearscannedobjects to remove all scanned objects. Not joking, it will remove all of them.
- Wait for a future Starbound update that makes the game ignore objects in the 3d printer that no longer exist.

Aktualizacja: 25 lipca 2016 o godz. 0:40

All food that's been stacked with the Food Stacker machine will have a max stack 1000 parameter set to it.