Sid Meier's Civilization VI

Sid Meier's Civilization VI

[OLD] Better Balanced Starts (BBS)
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更新: 2020年9月24日 @ 12時24分

-- 1.4.1 September Patch 24 Support
-- Mod ID migration
-- Fixed an error for coastal start where oil was considered for adjacency
-- Iron is now always considered in the Evaluation function
-- Maize and Honey can be added
-- Plains Steps start would now have an extra round of gold luxury for balanced if food is too low
-- Mixed an error in the Shuffle script
-- Added Highland script
-- Included the Resource Gen update
-- Abundant starts have higher minimum values

更新: 2020年8月25日 @ 3時44分

更新: 2020年8月24日 @ 3時55分

更新: 2020年8月22日 @ 8時32分

更新: 2020年5月8日 @ 7時08分

更新: 2020年5月4日 @ 11時11分

更新: 2020年5月1日 @ 8時52分

更新: 2020年4月14日 @ 13時38分

-- 1.16 Tundra Civs no longer have snow reduction in their region but only on their spawn
-- Reworked BBS placement algorithm to grant more spawns
-- Always do the Tundra/Desert proximity check when non Tundra/Desert Civ (used to be min 3 tiles)
-- Always do a Desert base adjustment if Mali has at least one desert tile in his spawn
-- Coastal bias is no longer dependent on the number of coastal tile
-- Structured a bit better the code on terraforming Tundra/Desert
-- Inca now gets more consistent spawn in terms of Mountains even if close to the coast.

更新: 2020年4月13日 @ 3時08分

更新: 2020年4月11日 @ 10時49分