Sid Meier's Civilization VI

Sid Meier's Civilization VI

[OLD] Better Balanced Starts (BBS)
Viser 41–50 av 64 bidrag
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Oppdatering: 24. sep. 2020 @ 12.24

-- 1.4.1 September Patch 24 Support
-- Mod ID migration
-- Fixed an error for coastal start where oil was considered for adjacency
-- Iron is now always considered in the Evaluation function
-- Maize and Honey can be added
-- Plains Steps start would now have an extra round of gold luxury for balanced if food is too low
-- Mixed an error in the Shuffle script
-- Added Highland script
-- Included the Resource Gen update
-- Abundant starts have higher minimum values

Oppdatering: 25. aug. 2020 @ 3.44

Oppdatering: 24. aug. 2020 @ 3.55

Oppdatering: 22. aug. 2020 @ 8.32

Oppdatering: 8. mai 2020 @ 7.08

Oppdatering: 4. mai 2020 @ 11.11

Oppdatering: 1. mai 2020 @ 8.52

Oppdatering: 14. apr. 2020 @ 13.38

-- 1.16 Tundra Civs no longer have snow reduction in their region but only on their spawn
-- Reworked BBS placement algorithm to grant more spawns
-- Always do the Tundra/Desert proximity check when non Tundra/Desert Civ (used to be min 3 tiles)
-- Always do a Desert base adjustment if Mali has at least one desert tile in his spawn
-- Coastal bias is no longer dependent on the number of coastal tile
-- Structured a bit better the code on terraforming Tundra/Desert
-- Inca now gets more consistent spawn in terms of Mountains even if close to the coast.

Oppdatering: 13. apr. 2020 @ 3.08

Oppdatering: 11. apr. 2020 @ 10.49