XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Näytetään 1–10 / 92
< 1  2  3 ... 10 >
Päivitys: 5.11.2024 klo 20.50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Päivitys: 4.11.2024 klo 19.29

Fixed crashes caused by https://cs2bus.com/sharedfiles/filedetails/?id=1373823382

Päivitys: 4.11.2024 klo 14.45

Päivitys: 4.11.2024 klo 12.34

Nothing changed, reuploading same mod.

Päivitys: 3.11.2024 klo 9.04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Päivitys: 11.9.2024 klo 22.08

Fixed Autogun not always working with Covering Fire overwatch.

Päivitys: 14.2.2024 klo 14.32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Päivitys: 23.8.2023 klo 11.24

Yet another bandaid to the same bug.

Päivitys: 23.8.2023 klo 10.32

Additional bandaid fix for the previous bandaid fix.

Päivitys: 23.8.2023 klo 7.44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.