XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Uppdatering: 5 nov, 2024 @ 20:50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Uppdatering: 4 nov, 2024 @ 19:29

Fixed crashes caused by https://cs2bus.com/sharedfiles/filedetails/?id=1373823382

Uppdatering: 4 nov, 2024 @ 14:45

Uppdatering: 4 nov, 2024 @ 12:34

Nothing changed, reuploading same mod.

Uppdatering: 3 nov, 2024 @ 9:04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Uppdatering: 11 sep, 2024 @ 22:08

Fixed Autogun not always working with Covering Fire overwatch.

Uppdatering: 14 feb, 2024 @ 14:32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Uppdatering: 23 aug, 2023 @ 11:24

Yet another bandaid to the same bug.

Uppdatering: 23 aug, 2023 @ 10:32

Additional bandaid fix for the previous bandaid fix.

Uppdatering: 23 aug, 2023 @ 7:44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.