XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Aggiornamento: 5 nov 2024, 20:50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Aggiornamento: 4 nov 2024, 19:29

Fixed crashes caused by https://cs2bus.com/sharedfiles/filedetails/?id=1373823382

Aggiornamento: 4 nov 2024, 14:45

Aggiornamento: 4 nov 2024, 12:34

Nothing changed, reuploading same mod.

Aggiornamento: 3 nov 2024, 9:04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Aggiornamento: 11 set 2024, 22:08

Fixed Autogun not always working with Covering Fire overwatch.

Aggiornamento: 14 feb 2024, 14:32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Aggiornamento: 23 ago 2023, 11:24

Yet another bandaid to the same bug.

Aggiornamento: 23 ago 2023, 10:32

Additional bandaid fix for the previous bandaid fix.

Aggiornamento: 23 ago 2023, 7:44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.