Crusader Kings III

Crusader Kings III

Medieval Arts
Menampilkan41-50 dari 57 kiriman
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Pembaruan: 13 Okt 2022 @ 1:49pm

Pembaruan: 6 Jul 2022 @ 1:01pm

2.1.1 "Brabantine Hotfix"
Small fix to Brabantine Gothic buildings' trigger. In addition to Visigothic, also Galician, Asturleonese and Castilian cultures start out with the Mozarabic Art innovation already discovered

Pembaruan: 29 Jun 2022 @ 1:33pm

2.1 "Insular Patch"
An update centred around Ireland and the Celtic World. It adds several new decisions and events, a lot of art, two new styles and much, much more.

Pembaruan: 10 Feb 2022 @ 11:02am

2.0.2 "Royal Court Hotfix"
The game is now updated to 1.5 "Fleur de Lis" and the Royal Court DLC. It is a small update, only fixing compatibility issues and small bugs. A new, bigger one that will actually incorporate the Royal Court's new mechanics and be designed around them is in the making, so stay tuned :)

Pembaruan: 5 Jan 2022 @ 9:44am

2.0.1 "Art Hotfix"
A small update fixing the few remaining known bugs and making a few tweaks to make the experience more balanced and fun. A few new decisions have also been added with some new art, as well as a series of new events written in an improved, more functional way that will be used from now on in the next updates

Pembaruan: 21 Des 2021 @ 10:03am

2.0. "Grand Update"
After a long period of development the Grand Update is finally out! I put emphasis on the Grand, because it truly has changed every facet of the project. In order to make the mod more flexible, compatible and fun I have decided to move away from the "railroaded" unique buildings, bringing more spotlight to decisions, events and the dynamic cultures that will come with the Royal Court update.

Pembaruan: 21 Des 2021 @ 8:28am

Pembaruan: 17 Jun 2021 @ 1:38pm

Pembaruan: 1 Jun 2021 @ 12:58pm

Pembaruan: 31 Mei 2021 @ 10:20am