Crusader Kings III

Crusader Kings III

Medieval Arts
Visar 41–50 av 58 poster
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Uppdatering: 13 okt, 2022 @ 13:51

Uppdatering: 13 okt, 2022 @ 13:49

Uppdatering: 6 jul, 2022 @ 13:01

2.1.1 "Brabantine Hotfix"
Small fix to Brabantine Gothic buildings' trigger. In addition to Visigothic, also Galician, Asturleonese and Castilian cultures start out with the Mozarabic Art innovation already discovered

Uppdatering: 29 jun, 2022 @ 13:33

2.1 "Insular Patch"
An update centred around Ireland and the Celtic World. It adds several new decisions and events, a lot of art, two new styles and much, much more.

Uppdatering: 10 feb, 2022 @ 11:02

2.0.2 "Royal Court Hotfix"
The game is now updated to 1.5 "Fleur de Lis" and the Royal Court DLC. It is a small update, only fixing compatibility issues and small bugs. A new, bigger one that will actually incorporate the Royal Court's new mechanics and be designed around them is in the making, so stay tuned :)

Uppdatering: 5 jan, 2022 @ 9:44

2.0.1 "Art Hotfix"
A small update fixing the few remaining known bugs and making a few tweaks to make the experience more balanced and fun. A few new decisions have also been added with some new art, as well as a series of new events written in an improved, more functional way that will be used from now on in the next updates

Uppdatering: 21 dec, 2021 @ 10:03

2.0. "Grand Update"
After a long period of development the Grand Update is finally out! I put emphasis on the Grand, because it truly has changed every facet of the project. In order to make the mod more flexible, compatible and fun I have decided to move away from the "railroaded" unique buildings, bringing more spotlight to decisions, events and the dynamic cultures that will come with the Royal Court update.

Uppdatering: 21 dec, 2021 @ 8:28

Uppdatering: 17 jun, 2021 @ 13:38

Uppdatering: 1 jun, 2021 @ 12:58