Crusader Kings III

Crusader Kings III

Medieval Arts
Mostrando 41-50 de 58 aportaciones
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Actualización: 13 OCT 2022 a las 13:51

Actualización: 13 OCT 2022 a las 13:49

Actualización: 6 JUL 2022 a las 13:01

2.1.1 "Brabantine Hotfix"
Small fix to Brabantine Gothic buildings' trigger. In addition to Visigothic, also Galician, Asturleonese and Castilian cultures start out with the Mozarabic Art innovation already discovered

Actualización: 29 JUN 2022 a las 13:33

2.1 "Insular Patch"
An update centred around Ireland and the Celtic World. It adds several new decisions and events, a lot of art, two new styles and much, much more.

Actualización: 10 FEB 2022 a las 11:02

2.0.2 "Royal Court Hotfix"
The game is now updated to 1.5 "Fleur de Lis" and the Royal Court DLC. It is a small update, only fixing compatibility issues and small bugs. A new, bigger one that will actually incorporate the Royal Court's new mechanics and be designed around them is in the making, so stay tuned :)

Actualización: 5 ENE 2022 a las 9:44

2.0.1 "Art Hotfix"
A small update fixing the few remaining known bugs and making a few tweaks to make the experience more balanced and fun. A few new decisions have also been added with some new art, as well as a series of new events written in an improved, more functional way that will be used from now on in the next updates

Actualización: 21 DIC 2021 a las 10:03

2.0. "Grand Update"
After a long period of development the Grand Update is finally out! I put emphasis on the Grand, because it truly has changed every facet of the project. In order to make the mod more flexible, compatible and fun I have decided to move away from the "railroaded" unique buildings, bringing more spotlight to decisions, events and the dynamic cultures that will come with the Royal Court update.

Actualización: 21 DIC 2021 a las 8:28

Actualización: 17 JUN 2021 a las 13:38

Actualización: 1 JUN 2021 a las 12:58