Crusader Kings III

Crusader Kings III

Love Marriage Family
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Opdatering: 12. jan. 2024 kl. 18:36

  • Added the missing AI modifier from Travel the Distance into the Elope interaction.
  • Fixed the event where children ask to switch from martial education not properly assigning them to their new guardian.
  • Courtier children who are not hostages or close relatives to any ruler now will have guardians automatically assigned. The selected guardian will have a preference in being their close relative, but otherwise they'll be assigned the best guardian available in the same court.

Opdatering: 12. jan. 2024 kl. 5:38

  • LMF is now inherently compatible with Travel the Distance.
  • Added some possible childhood events where children that are doing poorly at their martial education can ask to switch to another focus. Children that would much prefer to receive martial training, and would be good at it, can also ask to switch... and this includes girls in cultures/faiths where they would not normally get to fight. If they receive martial education and truly excel, they might receive the modifier that exempts them from gender combat rules.
  • Primary heirs now receive training for rulership past the age of 12. If they continue that training long enough without receiving a landed title of their own, they can gain a Trained Heir trait which has four progressive levels. A primary heir with the Trained Heir trait can be granted one of your titles even if their gender would normally not allow it.
  • When an unmarried courtier who becomes pregnant tells the real father, he now has the option to propose marriage on the spot (if he's able to get married). They'll ask permission, as with any other marriage, and if permission is granted it'll spare both of them from receiving the Fornicator trait.
  • There is now a "Far More Marriage" setting for the Scheming Courtiers game rule. This has all the effects of the default "More Scheming" setting, but marriage proposals from courtiers will happen more often (and there is no longer an enforced cooldown on the player receiving marriage requests).

Updates for ANSF3:
  • Biggest change you'll notice is that ANSF3 now includes custom guis - you can set parameters such as exact age, education type, and other things for the next character that gets generated. Changing the traits for a character is no longer a series of events where you randomly hope to get what you want - it is now a gui that lists the traits they have and gives you a drop-down list to change them.
  • If your mother is alive and the house head, she'll now be the target for the death event at the end of the event series instead of your father.
  • If you can't use a character due to an invalid twin trait, it'll now display why.

I'll probably be expanding the age ranges allowed in the parameter gui, and likely adding a few other new things to the trait changing gui, but that'll come in time. For now, I simply wanted to recreate what existed before, and those are all the parameters and traits that you can currently add/change.

Opdatering: 29. dec. 2023 kl. 4:38

  • Elope schemes can now target devoted (nuns and monks) and members of holy orders. If they do end up eloping, they lose their former religious trait and gain a Broke Vows trait instead - which still prevents them from inheriting but does allow them to marry, in addition to a hefty opinion malus with members of their faith.
  • Elope schemes are now automatically accepted by soulmates. Some acceptance modifiers have been adjusted for lovers, making the result lean more heavily on opinion rather than normal marriage acceptance modifiers.
  • A new "Confront About Lover" character interaction has been added, which allows you to confront close family members who either have a secret lover you know about or are openly having an affair. You can demand they break up or even get married, if both are in a position to do so.

Opdatering: 22. dec. 2023 kl. 19:17

  • Added game rules for the frequency of family feasts as well as the application of fertility & birth complication modifiers, since they've been requested (though I recommend leaving both at default). Also prettied up the LMF game rules so they're easier to spot.
  • By default, fertility modifiers are now only potentially added when the mother is 25+ or on her 4th (or later) child. The chances of temporary post-partum depression still apply normally, as do most birth complications (including the higher chance of complication for the very first birth).

Opdatering: 20. dec. 2023 kl. 20:14

  • Raised the bar slightly on AI willingness to take on lovers which would be illegal for their gender if discovered.
  • Courtiers of the non-dominant gender for their faith are unlikely to initiate seduction schemes (though they can be targeted, of course) if they aren't either very bold, deviants, or have the Seducer/Rakish traits.
  • Fixed some scoping errors in the few of the feast events (which sometimes would result in a rival or revealed secret scope turning up blank) as well as some minor loc fixes.
  • Some other minor bug fixes.

Opdatering: 15. dec. 2023 kl. 4:03

  • Fix to the trigger for the "remember dead previous title holder" feast event.
  • Courtiers with a lover now only are targets for marriage proposals by other courtiers if they will both "cheat" on that lover and can't marry that lover in any case -- and isn't their liege, to boot, since asking for permission suddenly becomes awkward.

Opdatering: 14. dec. 2023 kl. 14:31

  • Added a "lmf_is_loaded" global variable (value set to yes) that is set when the mod is loaded, for any mods that need something like that for the sake of compatibility. Nobody's asked for it, but you know. Just in case.
  • I broke down and removed the versions of the feast, hunting, and inspiration event files that were in LMF. Does this mean you'll see slightly more inappropriate lover pairs being created? Yes, but it appears LMF is being used with other mods by a lot of people and this will help with compatibility. Until Paradox adds the ability to override individual events (like you can override individual parts of files in the common folder), this just makes things easier.
  • Added a game rule for LMF marriage modifiers, allowing the player's own marriage offers to ignore most of the mods added modifiers that don't specifically target age and fertility or, at your option, to also add a +200 modifier to ALL player marriage offers (if that's your thing).
  • Added five new family feast events, to increase the variety a bit more, and loosened the restrictions on the family feast duel event (as it was almost never appearing, restricted as it was).

Opdatering: 11. dec. 2023 kl. 14:02

Updated to show compatibility with 1.11.3.

Two other changes:

  • The AI now does a check whenever a character gets married - if they're the sort of person who wouldn't cheat on their spouse, they'll break up with their current lover(s). Reasoning for this is that the bar for an unmarried person to take a lover is far lower than that for a married person... so a fair number of characters weren't, in fact, taking on new lovers when they shouldn't, but simply retaining them.
  • Lowered the bar a bit more for wandering characters to get pruned, for performance's sake. This mostly affects maidens who have been attached to existing wanderers.

Opdatering: 30. nov. 2023 kl. 13:22

Updated to 1.11.2.

  • Maidens no longer use the courtier marriage proposal system (outside of successful courtship schemes) when not part of a player's realm. They exist mainly to provide marriage options, and them getting married off to courtiers constantly was taking them out of the marriage pool too quickly.

Changes brought over from ANSF3:
  • Fixed the mechanic introduced last update where the event "cycles through" remaining dynasty options for connection, so it works for all three shown and not just the first one.
  • When creating siblings (or half-siblings), the age range now takes into account the possibility that the mother might be well past her child-rearing age (or was when she died) and establishes a minimum age based on the number of years since she was fertile.
  • You can now adjust the education focus for children, and it also gives them the appropriate variable as if they've been training with that focus since the start.

Opdatering: 25. nov. 2023 kl. 19:43

Some minor bug-fixing. More specifically, addressing a few places where an incorrect scope was throwing up a lot of errors in the error log.