Crusader Kings III

Crusader Kings III

Love Marriage Family
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Opdatering: 29. sep. 2023 kl. 21:43

Just some tweaks to the maidens created as pool character daughters, to give them a wider range of inherited traits.

Opdatering: 29. sep. 2023 kl. 3:18

  • Added the ability for maidens to be created as children of courtiers (at game start only) or pool characters within your realm (after game start). For the AI, this only applies to rulers of duke tier or higher. Only pool characters who aren't otherwise connected to anything (no parents of their own, no spouse, no relations, etc.) will be chosen as the maiden's parent, but the child inherits their dynasty and potentially a lot of other things from them.
  • Expanded the maidens-related game rules. The new default rule is for the player's dynasty to never be the target for disconnected "distant relative" maidens, but that's still available if desired. There's also a "restricted" game rule which requires all maiden dynasties to only be generated or connected to pool characters (in addition to the previously existing levels).

Opdatering: 25. sep. 2023 kl. 14:28

Just a small bug fix.

Opdatering: 25. sep. 2023 kl. 2:57

  • Children who leave court because they were refused disinheritance now get a modifier to prevent you from simply inviting them back.
  • Unimportant maidens who "disappear" after leaving court now only do so a day later, so they don't appear as dead in the notification you receive.
  • Some more sanity checking for characters who are willing/unwilling to take a lover. Also fixed up the courtier management event so they don't end up with too many friends.
  • Marriage checks for congenital traits (both negative and positive) now only apply to marriages the recipient actually cares about.

Opdatering: 23. sep. 2023 kl. 20:12

  • Reduced the criminal/shunned trait marriage penalty for unimportant courtiers. Added cannibal, deviant, and incestuous into those checks.
  • Made the AI marriage decision less automatic - so some rulers will take longer to get married than others. Also made the rulers far less attracted to lowborns... if there are ANY other viable options, they'll usually take it.
  • Added some extra checks on AI seduction, so there's a bit more scrutiny on non-married courtiers who still wouldn't be willing to take a lover according to their personality. Widened the age range/requirements on courtiers/guests willing to try to seduce the player, though. It wasn't happening often enough.

Opdatering: 23. sep. 2023 kl. 7:51

  • Made a few more marriage acceptance entries AI-only (when they apply to the actor acceptance of recipients), so players should still see infertile or age-inappropriate candidates.
  • The AI will also now be less keen on sending family members or important courtiers off to marry nobodies in foreign courts.
  • Hostages have been included as "important courtiers" for marriage purposes.
  • Added an AI decision which will encourage older rulers to still seek out spouses, with a slight preference for infertile spouses if they don't need additional children.
  • Some extra error checking for maiden creation.
  • Restricted the courtier and guest management event to run twice for the player max.

Opdatering: 21. sep. 2023 kl. 0:28

Fixed the initial maidens not having the maiden trait.

Opdatering: 20. sep. 2023 kl. 22:13

Found some more loc errors, and a few small bug-fixes. Adjusted the on_action which sends the courtier management event to only apply to players and larger courts. Also added some more sanity checking for that event.

Opdatering: 20. sep. 2023 kl. 3:21

Couple of minor bug-fixes. Also added the ability in ANSF for half-siblings after the first to possibly use the parent of a previous half-sibling (and make them twins if they're the same age). It also now properly assigns the house to the half-sibling.

Opdatering: 19. sep. 2023 kl. 23:56

Added a new courtship outcome event, plus a few minor bug-fixes. Mostly in localization.