Crusader Kings III

Crusader Kings III

Medieval Arts
Showing 41-50 of 57 entries
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Update: 13 Oct, 2022 @ 1:49pm

Update: 6 Jul, 2022 @ 1:01pm

2.1.1 "Brabantine Hotfix"
Small fix to Brabantine Gothic buildings' trigger. In addition to Visigothic, also Galician, Asturleonese and Castilian cultures start out with the Mozarabic Art innovation already discovered

Update: 29 Jun, 2022 @ 1:33pm

2.1 "Insular Patch"
An update centred around Ireland and the Celtic World. It adds several new decisions and events, a lot of art, two new styles and much, much more.

Update: 10 Feb, 2022 @ 11:02am

2.0.2 "Royal Court Hotfix"
The game is now updated to 1.5 "Fleur de Lis" and the Royal Court DLC. It is a small update, only fixing compatibility issues and small bugs. A new, bigger one that will actually incorporate the Royal Court's new mechanics and be designed around them is in the making, so stay tuned :)

Update: 5 Jan, 2022 @ 9:44am

2.0.1 "Art Hotfix"
A small update fixing the few remaining known bugs and making a few tweaks to make the experience more balanced and fun. A few new decisions have also been added with some new art, as well as a series of new events written in an improved, more functional way that will be used from now on in the next updates

Update: 21 Dec, 2021 @ 10:03am

2.0. "Grand Update"
After a long period of development the Grand Update is finally out! I put emphasis on the Grand, because it truly has changed every facet of the project. In order to make the mod more flexible, compatible and fun I have decided to move away from the "railroaded" unique buildings, bringing more spotlight to decisions, events and the dynamic cultures that will come with the Royal Court update.

Update: 21 Dec, 2021 @ 8:28am

Update: 17 Jun, 2021 @ 1:38pm

Update: 1 Jun, 2021 @ 12:58pm

Update: 31 May, 2021 @ 10:20am