RimWorld
JecsTools [Deprecated]
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Actualización: 9 FEB 2018 a las 5:01 a. m.

1.0.9.0 (2/9/18)
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+ Adds PawnShields from ChJees (Yes, shields in RimWorld whaaaaat)

Actualización: 5 FEB 2018 a las 7:32 a. m.

1.0.8.9 (2/6/17)
+Fixed issue with friendly fire false settings ending up to attack friendly fire targets.
+Adds XML options for refunding of cooldowns and points for special failures of abilities.

Actualización: 27 ENE 2018 a las 9:14 a. m.

v1.0.8.8 (1-27-18)
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-Added JecsTools.Projectile_Laser and JecsTools.ThingDef_LaserProjectile from Skullywag's old laser systems, with new optons for offsets, cycled multiple lasers, and explosions.

Actualización: 26 ENE 2018 a las 6:30 p. m.

No version change (1-27-18)
-Added French translation by Influenza

Actualización: 20 ENE 2018 a las 4:49 a. m.

[Auto-generated text]: Update on 1/20/2018 9:49:30 PM.

Actualización: 8 ENE 2018 a las 7:24 a. m.

v1.0.8.6, 1-9-18
-HediffComp_DamageSoak now soaks all damages in one setting.

Actualización: 30 DIC 2017 a las 12:30 a. m.

v.1.0.8.5 (12/30/17)

Changes:
- HediffComp_DamageSoak now shows all blocked damage after an attack in a single message.
- HediffCompProperties_DamageSoak now allows for specific damage blocking.
- HediffCompProperties_DamageSoak now contains damage exclusion lists.
-HediffComp_Knockback no longer throws errors on downed/dead characters.

Actualización: 17 DIC 2017 a las 7:21 a. m.

Forced re-upload just in-case.

Actualización: 16 DIC 2017 a las 2:43 a. m.

12/16/17 Update
-Added new CompAnimated for animated characters.

Actualización: 14 DIC 2017 a las 5:49 p. m.

12/15/17
-Added additional support to help with Psychology characters