Space Engineers
WeaponCore - 2.5
Εμφάνιση 1-10 από 160 καταχωρίσεις
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Ενημέρωση: 7 Ιουλ στις 18:48

Ενημέρωση: 2 Ιουλ στις 12:41

- Added support for Nerd's shield framework

Ενημέρωση: 2 Ιουλ στις 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Ενημέρωση: 26 Ιουν στις 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Ενημέρωση: 25 Ιουν στις 15:36

Ενημέρωση: 24 Ιουν στις 16:19

Ενημέρωση: 22 Ιουν στις 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Ενημέρωση: 22 Ιουν στις 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Ενημέρωση: 13 Ιουν στις 10:31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Ενημέρωση: 11 Ιουν στις 19:27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)