Space Engineers
WeaponCore - 2.5
กำลังแสดง 1-10 จาก 160 รายการ
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อัปเดต: 7 ก.ค. @ 6: 48pm

อัปเดต: 2 ก.ค. @ 12: 41pm

- Added support for Nerd's shield framework

อัปเดต: 2 ก.ค. @ 7: 10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

อัปเดต: 26 มิ.ย. @ 5: 19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

อัปเดต: 25 มิ.ย. @ 3: 36pm

อัปเดต: 24 มิ.ย. @ 4: 19pm

อัปเดต: 22 มิ.ย. @ 11: 43pm

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

อัปเดต: 22 มิ.ย. @ 1: 44pm

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

อัปเดต: 13 มิ.ย. @ 10: 31am

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

อัปเดต: 11 มิ.ย. @ 7: 27pm

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)