Space Engineers

Space Engineers

WeaponCore - 2.5
1–10/162 bejegyzés mutatása
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Frissítés: júl. 25. @ 7:56

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Frissítés: júl. 22. @ 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Frissítés: júl. 7. @ 18:48

Frissítés: júl. 2. @ 12:41

- Added support for Nerd's shield framework

Frissítés: júl. 2. @ 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Frissítés: jún. 26. @ 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Frissítés: jún. 25. @ 15:36

Frissítés: jún. 24. @ 16:19

Frissítés: jún. 22. @ 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Frissítés: jún. 22. @ 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS