Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 1–10 av 160 bidrag
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Oppdatering: 7. juli @ 18.48

Oppdatering: 2. juli @ 12.41

- Added support for Nerd's shield framework

Oppdatering: 2. juli @ 7.10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Oppdatering: 26. juni @ 17.19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Oppdatering: 25. juni @ 15.36

Oppdatering: 24. juni @ 16.19

Oppdatering: 22. juni @ 23.43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Oppdatering: 22. juni @ 13.44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Oppdatering: 13. juni @ 10.31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Oppdatering: 11. juni @ 19.27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)