Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 7月25日 @ 7時56分

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

更新: 7月22日 @ 21時35分

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

更新: 7月7日 @ 18時48分

更新: 7月2日 @ 12時41分

- Added support for Nerd's shield framework

更新: 7月2日 @ 7時10分

- Exposed shoot on and shoot off actions that WC was adding, then hiding

更新: 6月26日 @ 17時19分

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

更新: 6月25日 @ 15時36分

更新: 6月24日 @ 16時19分

更新: 6月22日 @ 23時43分

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

更新: 6月22日 @ 13時44分

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS