Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 7 lug, 18:48

Aggiornamento: 2 lug, 12:41

- Added support for Nerd's shield framework

Aggiornamento: 2 lug, 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Aggiornamento: 26 giu, 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Aggiornamento: 25 giu, 15:36

Aggiornamento: 24 giu, 16:19

Aggiornamento: 22 giu, 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Aggiornamento: 22 giu, 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Aggiornamento: 13 giu, 10:31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Aggiornamento: 11 giu, 19:27

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)