Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
Viser 1-10 af 57 forekomster
< 1  2  3  4  5  6 >
Opdatering: 24. feb. 2024 kl. 10:07

Bugfixes and optimizations

Opdatering: 9. okt. 2020 kl. 16:18

v2.1.18

Increase random strafing chance - NPCs should move around more in battle.

Opdatering: 27. aug. 2020 kl. 1:18

v2.1.17

Remove returning a value from friendly fire hook.

Opdatering: 24. aug. 2020 kl. 13:57

v2.1.16

Forcing player factions changes factions immediately, instead of on respawn.

Changing faction convars reports faction changes to players.

Opdatering: 24. aug. 2020 kl. 5:42

v2.1.15

NPCs reload when they are idle/patrolling, if they need to.

Opdatering: 24. aug. 2020 kl. 4:58

v2.1.14

Update frenzy logic - instead of resetting to 0 after enemy gets far away, use new mechanics:
Build frenzy when attacking
Quickly lose frenzy when not attacking

Opdatering: 24. aug. 2020 kl. 4:29

v2.1.13

Remove extra buffer distance from enemy before frenzy speed bonus resets.

Opdatering: 24. aug. 2020 kl. 4:22

v2.1.12

Limit frenzy speeds to reasonable values so that NPCs don't start attacking unrealistically fast.

Update Fast Zombie AI so that they are less glitchy.

Opdatering: 23. aug. 2020 kl. 19:43

v2.1.11

Update Combine soldier scripts.

Opdatering: 23. aug. 2020 kl. 19:38

v2.1.10

Fix Combine Soldiers getting stuck switching between schedules.