Garry's Mod
iNPC - Artifical Intelligence Module (Improved NPC AI)
กำลังแสดง 1-10 จาก 57 รายการ
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อัปเดต: 24 ก.พ. 2024 @ 10: 07am

Bugfixes and optimizations

อัปเดต: 9 ต.ค. 2020 @ 4: 18pm

v2.1.18

Increase random strafing chance - NPCs should move around more in battle.

อัปเดต: 27 ส.ค. 2020 @ 1: 18am

v2.1.17

Remove returning a value from friendly fire hook.

อัปเดต: 24 ส.ค. 2020 @ 1: 57pm

v2.1.16

Forcing player factions changes factions immediately, instead of on respawn.

Changing faction convars reports faction changes to players.

อัปเดต: 24 ส.ค. 2020 @ 5: 42am

v2.1.15

NPCs reload when they are idle/patrolling, if they need to.

อัปเดต: 24 ส.ค. 2020 @ 4: 58am

v2.1.14

Update frenzy logic - instead of resetting to 0 after enemy gets far away, use new mechanics:
Build frenzy when attacking
Quickly lose frenzy when not attacking

อัปเดต: 24 ส.ค. 2020 @ 4: 29am

v2.1.13

Remove extra buffer distance from enemy before frenzy speed bonus resets.

อัปเดต: 24 ส.ค. 2020 @ 4: 22am

v2.1.12

Limit frenzy speeds to reasonable values so that NPCs don't start attacking unrealistically fast.

Update Fast Zombie AI so that they are less glitchy.

อัปเดต: 23 ส.ค. 2020 @ 7: 43pm

v2.1.11

Update Combine soldier scripts.

อัปเดต: 23 ส.ค. 2020 @ 7: 38pm

v2.1.10

Fix Combine Soldiers getting stuck switching between schedules.