Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
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Oppdatering: 24. feb. 2024 @ 10.07

Bugfixes and optimizations

Oppdatering: 9. okt. 2020 @ 16.18

v2.1.18

Increase random strafing chance - NPCs should move around more in battle.

Oppdatering: 27. aug. 2020 @ 1.18

v2.1.17

Remove returning a value from friendly fire hook.

Oppdatering: 24. aug. 2020 @ 13.57

v2.1.16

Forcing player factions changes factions immediately, instead of on respawn.

Changing faction convars reports faction changes to players.

Oppdatering: 24. aug. 2020 @ 5.42

v2.1.15

NPCs reload when they are idle/patrolling, if they need to.

Oppdatering: 24. aug. 2020 @ 4.58

v2.1.14

Update frenzy logic - instead of resetting to 0 after enemy gets far away, use new mechanics:
Build frenzy when attacking
Quickly lose frenzy when not attacking

Oppdatering: 24. aug. 2020 @ 4.29

v2.1.13

Remove extra buffer distance from enemy before frenzy speed bonus resets.

Oppdatering: 24. aug. 2020 @ 4.22

v2.1.12

Limit frenzy speeds to reasonable values so that NPCs don't start attacking unrealistically fast.

Update Fast Zombie AI so that they are less glitchy.

Oppdatering: 23. aug. 2020 @ 19.43

v2.1.11

Update Combine soldier scripts.

Oppdatering: 23. aug. 2020 @ 19.38

v2.1.10

Fix Combine Soldiers getting stuck switching between schedules.