Garry's Mod
iNPC - Artifical Intelligence Module (Improved NPC AI)
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Aggiornamento: 24 feb 2024, 10:07

Bugfixes and optimizations

Aggiornamento: 9 ott 2020, 16:18

v2.1.18

Increase random strafing chance - NPCs should move around more in battle.

Aggiornamento: 27 ago 2020, 1:18

v2.1.17

Remove returning a value from friendly fire hook.

Aggiornamento: 24 ago 2020, 13:57

v2.1.16

Forcing player factions changes factions immediately, instead of on respawn.

Changing faction convars reports faction changes to players.

Aggiornamento: 24 ago 2020, 5:42

v2.1.15

NPCs reload when they are idle/patrolling, if they need to.

Aggiornamento: 24 ago 2020, 4:58

v2.1.14

Update frenzy logic - instead of resetting to 0 after enemy gets far away, use new mechanics:
Build frenzy when attacking
Quickly lose frenzy when not attacking

Aggiornamento: 24 ago 2020, 4:29

v2.1.13

Remove extra buffer distance from enemy before frenzy speed bonus resets.

Aggiornamento: 24 ago 2020, 4:22

v2.1.12

Limit frenzy speeds to reasonable values so that NPCs don't start attacking unrealistically fast.

Update Fast Zombie AI so that they are less glitchy.

Aggiornamento: 23 ago 2020, 19:43

v2.1.11

Update Combine soldier scripts.

Aggiornamento: 23 ago 2020, 19:38

v2.1.10

Fix Combine Soldiers getting stuck switching between schedules.